V-ray 2.00.04 for MAYA 2011 x32/x64 53.33 MB/59.45 MB, 2012 x32/x64 49.94 MB/54.88 MB V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed. Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process.
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The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others. V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions. Fur NOT Fixed V-Ray 2.0 for Maya Key Features General Overview V-RAY RT on CPU and GPU V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU.
SHADING Support for efficient material layering – quickly render complex materials using the V-Ray Blend material Fast Sub-surface scattering shader – V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering VRayCarPaintMtl – create stunning car paint shaders complete with base, flake and coat layers. Support for the Substance textures in Maya 2011.5 and Maya 2012 – use the new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders for your projects VRayToon shader – add an amazing cartoon-like feeling to your renderings. Support for dispersion in refractions for VRayMtl – this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close- ups of refractive objects with caustics that dazzle the eye. Automatic support for both Mari and Mudbox style tiled textures – V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object. Support for rendering of Maya fluids – the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume. Ptex textures – with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures. LIGHTS Physically accurate lights – create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.
Efficient illumination from HDR environments – create accurate IBL solutions with sharp shadows at a fraction of the usual render time CAMERA Lens distortion through Nuke displacement maps – the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera Support for the Maya stereo camera in batch render mode – render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode Option to turn off camera motion blur – V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera. Shutter efficiency for motion blur – render more realistic motion blur with manual control over the camera shutter efficiency RENDER OUTPUT Support for additional render elements – have full control in compositing by separating the render into render elements Output of multi-channel scanline OpenEXR files with data-window – removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications. VRayLightSelect Render Element – extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software. Ultimate resolution of any issues caused by Distributed Rendering – the new VRayDRBucket render element enables you to identify which render slave rendered each bucket. EFFECTS Depth of field with bokeh effects – create fast and accurate physically based depth of field effects using the V-Ray Physical camera Accurate motion blur – efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera. SCENE TRANSLATOR Python callback for access to and modification of the translated V-Ray scene before rendering – this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline.
Support for.vrscene output for rendering with V-Ray Standalone OPTIMIZATIONS Dynamic loading of tiled OpenEXR – load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture On-demand geometry loading from the disk – use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive. Displacement mapping – precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes. Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) – new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc. Faster rendering of subdivision surfaces, VRayFur and Maya hair – the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster. TOOLS The ply2vrmesh tool can convert RealFlow.bin files to.vrmesh files – with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency. Extended irradiance map viewer tool – allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files. Read more: Download: —mirror— —mirror— Update: Oblique Fixed – Proper Crack. Poser Pro 2010 SR1 4.1 GB Integrate animated 3D characters and gigabytes of Poser content with the tools in your production pipeline. Poser Pro 2010 saves time and resources for professional artists and production teams with ready-to-go, pre-rigged characters and a content library full of ssets Working inside Poser Pro generates dynamic images and video with its advanced lighting and powerful rendering technology.
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– Improved Rendering: Leverage your network to render massive scenes and animation sequences using the network render queue and background rendering, built on a 64-bit render engine for incredible speed and quality! – Easy Saving & Sharing: Preview recent renders directly from your palette for quick image comparison or uploading to a Facebook gallery or StuffIt Connect cloud storage service. ¦ Requirements ¦ -Microsoft Windows XP, Vista or 7 – 1.3 GHz Pentium 4 or newer – 1 GB RAM – 2 GB free hard disk space ¦ Install-Notes ¦ – Unrar the files – Burn or mount the Image with your favorite Tool – Start Setup and install – Follow instructions from CYGiSO readme.txt – Done Download —–Or—- http://www.wupload.com/file/48974879/PoserPro2010SR1.part10.rar.
Lynda.com – Google SketchUp 8 Essential Training Duration: 6h 27m Video: AVC (.mov) 960×540 15fps 400Kbps Audio: AAC 48KHz 128Kbps 2ch 1.29 GB Genre: eLearning Language: English In Google SketchUp 8 Essential Training, author George Maestri explains how to model and render 3D objects and scenes using Google SketchUp 8. The course covers the fundamentals of the application, from navigating the user interface, manipulating objects, and building basic shapes to importing objects from Google Earth, animating a scene, and modeling organic terrain using the Sandbox tools. The course also explores SketchUp Pro features, which are available as an upgrade. These include tools for creating dynamic components and adding interactivity, as well as sophisticated importing and exporting options for working with outside applications. Exercise files accompany the course. Topics include:. Setting preferences.
Building scenes. Pushing and pulling faces into 3D. Creating 3D text. Measuring and labeling models. Creating, editing, and adjusting materials. Projecting maps onto curved objects.
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Creating solids. Exporting objects for rendering Download Links:- —Or—. Cebas Thinking Particles R4.0 SP3 For 3SsMAX 2012 WIN32/WIN64 – XFORCE thinkingParticles™ 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user.
ThinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way. What’s New in thinkingParticles R4 With every major release of thinkingParticles new features are introduced, extending the power and flexibility of thinkingParticles by a magnitude, as compared to its predecessor. Release 4 represents a milestone in advancing the feature set.
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